package sharedGameLogic.gameData;

import java.io.Serializable;

/**
 * 
 * @author Tobias
 */
public class InitialPlayerStatus implements Serializable {
	/**
	 * 
	 */
	private static final long serialVersionUID = -266849017272272416L;
	private int maxHealth;
	private int maxEnergy;
	
	private String playerName;
	private String characterName;
	
	/**
	 * 
	 * @param player
	 * @param character
	 * @param hp
	 * @param energy
	 */
	public InitialPlayerStatus(String player, String character, int hp, int energy){
		this.playerName = player;
		this.characterName = character;
		this.maxHealth = hp;
		this.maxEnergy = energy;
	}
	
	/**
	 * 
	 * @return
	 */
	public String getPlayerName(){
		return playerName;
	}
	
	/**
	 * 
	 * @return
	 */
	public String getCharacterName(){
		return characterName;
	}
	
	/**
	 * 
	 * @return
	 */
	public int getMaxHealth(){
		return maxHealth;
	}
	
	/**
	 * 
	 * @return
	 */
	public int getMaxEnergy(){
		return maxEnergy;
	}
}
